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November 2009

Written By: Maxim Bardin on November 25, 2009 11 Comments

Frictional Games the developers of the horror Penumbra series recently revealed the title of their next project – Amnesia : The Dark Descent which I wrote about earlier.
For this special event I interviewed the developers about their next title.

1. Hello Jens and thank you for the interview,
There is a question I [...]

Written By: Maxim Bardin on November 24, 2009 One Comment

As you can probably notice I’ve been very busy with my job as a GNU/Linux and Windows System Administrator in the past month and I didn’t have much time to update my blog.
But this is hopefully about to change now…

I’ve noticed that many people where interested in Dark Salvation from Mangled Eye Studios, [...]

Written By: Maxim Bardin on November 9, 2009 6 Comments
I Live, Again…

Today I thought about writing about Blood and it’s remakes, freegamer already did it first (yesterday) but I hope I could add some new stuff he didn’t write about.

I’m a huge fan of Blood, yeah that old 3D shooter from 1997.
I think that Blood is the best game that used the BUILD [...]

Written By: Maxim Bardin on November 4, 2009 One Comment

In the recent years the desktop user-base of the GNU/Linux OS is growing, and with it the demand for native games for this platform.
There are some game developers who port their games to GNU/Linux themselves, but some don’t have the time or knowledge for it.

Luckily we have a few professional GNU/Linux game porters :
Linux [...]

Written By: Maxim Bardin on November 3, 2009 2 Comments
Next Frictional Games Title Name Revealed !

A few minutes ago I got a news letter from Frictional Games the developers of the Penumbra series about their next title :

“During the weekend we finished a demo build of our upcoming game Amnesia: The Dark Descent.

“Amnesia? What’s that?”

Oh, Sorry, “Amnesia: The Dark Descent” is the final name for our project [...]

Written By: Maxim Bardin on November 2, 2009 One Comment

As you might heard 2dboy , the company (of 2 people) behind the indie game World-Of-Goo (WOG) made a birthday sales week, which was extended to 13 days.
During the birthday sales users could pay for WOG from 0.1$ to how they valued the game and the company.
GNU/Linux desktop users which hold the [...]

Written By: Maxim Bardin on November 1, 2009 No Comment

Sorry for not updating my blog more often, I’ve started big with 3 updates every week but now I don’t post as much as I used to.
I still have some good ideas to post about, but the “news” stuff is harder to find those days.
If the Windows platform has new games released almost daily, on [...]

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