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	<title>Linux Gaming News &#187; Deck13</title>
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		<title>Venetica&#8217;s GNU/Linux and MacOS Ports</title>
		<link>http://lgn.linux-hardcore.com/veneticas-gnulinux-and-macos-ports/</link>
		<comments>http://lgn.linux-hardcore.com/veneticas-gnulinux-and-macos-ports/#comments</comments>
		<pubDate>Sun, 31 Jan 2010 09:07:14 +0000</pubDate>
		<dc:creator>Maxim Bardin</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[cRPG]]></category>
		<category><![CDATA[Deck13]]></category>
		<category><![CDATA[Port]]></category>
		<category><![CDATA[Venetica]]></category>

		<guid isPermaLink="false">http://lgn.linux-hardcore.com/?p=1079</guid>
		<description><![CDATA[<p>Several months ago <a href="http://lgn.linux-hardcore.com/venetica-action-rpg-game/">I&#8217;ve posted about </a>the cRPG in developments called <a href="http://www.venetica-game.com/pages/en.php">Venetica</a>.
The company behind this game &#8211; <a href="http://deck13.com/com/index.html">Deck13</a>, made many games which where ported to GNU/Linux and MacOS (by <a href="http://www.rune-soft.com/main.php">Runesoft</a>) and I wrongly assumed that Venetica will have the same fate.
Despite using the FOSS cross platform Ogre3D engine like they did [...]]]></description>
			<content:encoded><![CDATA[<p>Several months ago <a href="http://lgn.linux-hardcore.com/venetica-action-rpg-game/">I&#8217;ve posted about </a>the cRPG in developments called <a href="http://www.venetica-game.com/pages/en.php">Venetica</a>.<br />
The company behind this game &#8211; <a href="http://deck13.com/com/index.html">Deck13</a>, made many games which where ported to GNU/Linux and MacOS (by <a href="http://www.rune-soft.com/main.php">Runesoft</a>) and I wrongly assumed that Venetica will have the same fate.<br />
Despite using the FOSS cross platform Ogre3D engine like they did with their older games, they managed to make the port to GNU/Linux and MacOS very costly.<br />
Apart from Ogre3D they used DirectX (to make the Xbox port) ,FMOD, PathEngine and Scaleform.<br />
While DirectX could be replaced by OpenGL (for the sake of the other ports) the price to license the other middleware  (FMOD, PathEngine and Scaleform) is very high, specifically &#8211; each tool needs to be re-licensed for each platform separately (those tools do support GNU/Linux, MacOS and other platforms).<br />
So in other words a MacOS port won&#8217;t dramatically reduce the cost of  the GNU/Linux port.</p>
<p>RuneSoft &#8211; the MacOS porters of Deck&#8217;s13 older games refused to port Venetica to MacOS due to the high licensing costs of the middleware.<br />
Deck13 said that in order to justify a GNU/Linux port, they need at least 15k GNU/Linux units sold &#8211; which makes the port highly unlikely.</p>
<p>We can make a petition for it, or try the preorders method that worked with their older games like Jack Keane &#8211; but I still doubt that we&#8217;ll reach 15k.</p>
<p>Nonetheless Deck13 are still discussing with their publishers about porting Venetica to GNU/Linux and MacOS.<br />
Although the chances are slim, it&#8217;s still possible.</p>
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